Scroll Top

SECTORS WE WORK WITH:
realidad virtual y los ODS

Non-profit
and SDGs

Align your NGO's goals with the SDGs and create impactful immersive experiences to raise awareness, educate, and engage beneficiaries and/or donors. Communicate your projects and mission in a distinctive way that resonates deeply.

Schools and Universities

Enhance students' educational processes by installing virtual labs and classrooms in universities and schools.

Culture

Create immersive, collaborative, and innovative cultural entertainment spaces that elevate your users' experience to a new level while generating revenue from your investment.

Industry 4.0

Enhance processes, reduce wait times, increase workplace safety, save costs, and streamline training and development through the use of immersive technologies in your organization.

We create immersive experiences that drive social impact.

We manage the production and development of immersive content for organizations in the non-profit, educational, cultural, and Industry 4.0 sectors. Our international projects are handled by top professionals from our offices in Spain, Colombia, and Mexico.

We specialize in the installation of multi-user virtual reality rooms that serve as immersive labs and innovation centers for organizations looking to enhance their processes through disruptive experiences.

IMMERSIVE CONTENT CREATION AND DEVELOPMENT

Virtual Reality

Augmented Reality

Mixed Reality

Immersive Experiences

INSTALLATION OF MULTI-USER IMMERSIVE ROOMS

Virtual Reality Labs for Education

Immersive Innovation and Development Centers

What Our Partners Say
Brigitte Baptiste
Director of the EAN University
Biologist with a Master's Degree in Tropical Conservation and Development, Ph.D. Honoris Doctorate in Environmental Management from Unipaz.

My main objective within EAN has been to consolidate sustainable entrepreneurship. With the immersive and interactive VIROO room, we enter a world of exploration and innovation that we have always wanted, achieving our own innovation laboratory that we are sure will be a tool of high impact and social contribution in Colombia.

leonardo-yunda
Leonardo Yunda
Open and Distance University UNAD
Vice-Rector for Media and Pedagogical Mediations of UNAD

This laboratory will allow the implementation of different VR (Virtual Reality)-based projects as an innovation center, a platform that allows the integration of immersive technologies in the practical component of the Schools and Academic Units of the Universidad Abierta y a Distancia UNAD.

Dr. Leonor Mojica Sanchez
Meta University Corporation - UNIMETA
Rector of the Meta University Corporation - UNIMETA

Virtual reality has arrived, we are moving forward, it is the new language for our students and it is an opportunity for universities to obtain learning results that are assertive, that are effective, but in a way that learning is fun, modern, we are in their language, we are in their environment. I think it is a step that all universities and education in general must take.

Hugo Alberto González
Antonio Jose Camacho University Institution
Rector of the Antonio José Camacho University Institution - UNICAMACHO

Thanks to the call from the Basque Government and Virtual4, we were able to bring this virtual reality laboratory to life. It is a physical space of more than 120 square meters in which people who use it will be able to experience a reality, a world that has been previously built and that will allow us to involve it in training processes. This space connects us with the future, opening doors for teachers and students to learn, explore and grow without limits.

Maxime Prieto
Louis-Pasteur French Lyceum of Bogotá
Rector of the Louis-Pasteur French Lyceum of Bogotá

Immersive technologies, in this case, are an interesting multi-user collaborative model that will open a new complement to education and allow the French Lyceum of Bogotá to become an international benchmark. We are totally and completely convinced that today this technological space will greatly support the intellectual and academic development of students. It seems that it will be tomorrow, and obviously, although the Lyceum is 90 years old, it is still very young, looking towards tomorrow.

Projects
This is how we have supported leading organizations in achieving their goals and advancing the SDGs through immersive experiences:
Partners

We are official distributors of the VIROO immersive virtual reality room, patented by the multinational Virtualware and winner of the International VR Award for Best Virtual Reality Solution of the Year in 2019.

What’s Your Case?

We believe technology is a powerful ally in raising awareness about caring for the planet and promoting a sustainable, responsible way of living. Tell Us Your Story!

Utilizamos cookies propias y de terceros para mejorar la experiencia del usuario a través de su navegación. Si continúas navegando aceptas su uso. Política de cookies.